Town: Odíhg Gùmvinijlè

Odíhg Gùmvinijlè

Odíhg Gùmvinijlè
Example Tauric architecture.
StateTetbur Commune
ProvenceNijhobbub Region
RegionEkyetttt Däsh Basin
Founded785
Community LeaderElder Trepîtho Lowcock
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation936 m (3070 ft)
Average Yearly Precipitation238 cm/y (93 in/y)
Population1257
Population Density251 people per km2 (628 people per mi2)
Town AuraConjuration
Naming
Native nameOdíhg Gùmvinijlè
Pronunciation/ˈgʊmvi/ /ˈniʤlɛ/
Direct Translation[jersey; sweater] [hot (attractive)]
Translation[Not Yet Translated]

Odíhg Gùmvinijlè (/ˈgʊmvi/ /ˈniʤlɛ/ [jersey; sweater] [hot (attractive)]) is a subtropical Town located in the Nijhobbub Region of the Tetbur Commune.

The name Odíhg Gùmvinijlè is derived from the Tauric language, as Odíhg Gùmvinijlè was founded by Èqtê Beddoe, who was culturaly Tauric.

Climate

Odíhg Gùmvinijlè has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 13°C (55°F). Odíhg Gùmvinijlè receives an average of 238 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Gùmvinijlè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 936 m (3070 ft) above sea level.

Overview

Odíhg Gùmvinijlè was founded durring the late 9th century, by Èqtê Beddoe. The establishment of Odíhg Gùmvinijlè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Gùmvinijlè's construction back out of the project. Èqtê Beddoe pushed on reguardles, and Odíhg Gùmvinijlè was finished, but starts off as a terible place to live.

Odíhg Gùmvinijlè was built using the conventions of Tauric durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Odíhg Gùmvinijlè is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Odíhg Gùmvinijlè is buildings are arranged arround a network of restrictive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Odíhg Gùmvinijlè is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Odíhg Gùmvinijlè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Odíhg Gùmvinijlè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Gùmvinijlè.

Odíhg Gùmvinijlè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Gùmvinijlè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Gùmvinijlè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Gùmvinijlè's public wards, blessings, and other arcane systems.

Odíhg Gùmvinijlè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Gùmvinijlè's grid is powered by mana accumulators.

Odíhg Gùmvinijlè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Gùmvinijlè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Gùmvinijlè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Gùmvinijlè's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Odíhg Gùmvinijlè's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Odíhg Gùmvinijlè rainbows form quite often above the Town.

The Ice Elemental, Large near Odíhg Gùmvinijlè are known to be a mutant strain of the creature.

Odíhg Gùmvinijlè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Conjuration energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5065 m2
    • Cattle and Similar Creatures: 314
    • Poultry: 3771
    • Swine: 251
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

385 of Odíhg Gùmvinijlè's population work within a Foundational Occupation.

772 of Odíhg Gùmvinijlè's population do not work in a formal occupation, but do contribute to the local economy. 100 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Gùmvinijlè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a leather gambeson of Necromancy, an a leather gambeson imbued with great amounts of Necromancy energies was created in Odíhg Gùmvinijlè by in time immemorial, reportedly some time during the early 2nd century.

History